

fps sets frame rate to 10, and scale sets the size to 320 pixels wide and height is automatically determined and uses a value that preserves the aspect ratio. vf "fps=10,scale=320:-1:flags=lanczos" a filtergraph using the fps and scale filters. ffmpeg -i input.mp4 -vf "fps=10,scale=320:-1:flags=lanczos" -c:v pam \Ĭonvert -delay 10 -loop 0 -layers optimize output.gif See High quality GIF with FFmpeg for explanations, example images, and more detailed info for advanced usage.Īlso see the palettegen and paletteuse documentation for all available options and values.Īnother command-line method is to pipe from ffmpeg to convert (or magick) from ImageMagick.

If you want to try bayer be sure to test the bayer_scale option too. Your GIF may look better using a particular dithering algorithm, or no dithering at all. There are three main types: deterministic ( bayer), error diffusion (all the others including the default sierra2_4a), and none. For example, to generate a palette for each individual frame use palettegen=stats_mode=single & paletteuse=new=1.ĭither (paletteuse).
#CONVERT VIDEO INTO GIF FULL#
You can force the filters to focus the palette on the general picture ( full which is the default), only the moving parts ( diff), or each individual frame ( single). The palettegen and paletteuse filters have many additional options. So a value of 10 will cause the GIF to play 11 times. A value of 0 is infinite looping, -1 is no looping, and 1 will loop once meaning it will play twice.
#CONVERT VIDEO INTO GIF DOWNLOAD#
Before you start it is always recommended to use a recent version: download or compile.
